



This means that we could see paid Fallout 4 mods at some point in time in the future, but for now at least, we can breathe easy. Now, keep in mind that Howard did stop short of saying “no paid mods ever,” and Valve specifically stated that it wasn’t shelving it’s paid mods initiative permanently, stating that it “believes there’s a useful feature somewhere here,” and it would re-visit it with a community that is not quite as entrenched as Skyrim‘s. A German Shepherd without an apparent owner, Dogmeat can first be found at Red Rocket truck stop, which you will Fallout 4. “How long ? 24 Hours? I can only speak for the present time, but currently there are no plans for a payment system. In an interview with German gaming magazine Spiegel, Howard responded to a query about Fallout 4 mods by mocking the haste in which fan furor burried the “feature” for Skyrim. Thankfully, Bethesda’s Todd Howard has confirmed that there are no plans for paid Fallout 4 mods. Naturally, now that Bethesda has announced it’s next, mod-heavy open-world RPG Fallout 4, people are understandably concerned that Valve and Bethesda may try and pull the same trick again. Needless to say it didn’t end well for both companies, leaving a very sour taste in many a fan’s mouth. You might recall a few months back that whole Skyrim paid mods fiasco, where Valve and Bethesda teamed up in an effort to bring paid premium mods to Bethesda’s mod-heavy open-world RPG Skyrim. Bethesda’s Todd Howard says that there are currently no plans for paid Fallout 4 mods.
